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Reply to Re: How to completley kill a sprite and script?

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September 25th 2011, 05:52 AM
duckdie.gif
I've found that sp_kill works just as well. Oh, and yes, you put those brackets in kill_this_task.
so
sp_kill(¤t_sprite, 1); if you like me   
sp_active(¤t_sprite, 0); if you don't   
kill_this_task();

Also, if you call on the die(); procedure you can kill the script. And add sp_kill to make the sprite disappear.