Reply to Re: New *WORKING* cross-platform editor
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September 21st 2011, 04:52 AM
shevek
Thank you all for your kind words.
Some responses to your comments:
Kyle: Yes, I only go for functionality at this stage. But everything is very configurable (which button is where, what colours are used), so making it better-looking should be easy to do later.
DaVince: The editor is actually whatever you choose to make it spawn for you. My favorite editor is vi, which runs in a "terminalvenster". Many people here might hate vi, but that's no problem: you can set it up to spawn another editor. And for easy map making, you'll love some of the ideas I have for future versions. However, to avoid Necromancer-like problems, I'll not give details about it until it's (almost) done.
MsDink: I forgot to show that you can also move them together, but I'm sure you expected that.
Robj: I'll remember that if I want cookies, I'll suggest to you that I might not finish it.
yeoldetoast: It's Gtk+, or actually pyGtk (python wrappers for Gtk+). But the map area is just a gtk.DrawingArea which is completely handled by my code.
Some responses to your comments:
Kyle: Yes, I only go for functionality at this stage. But everything is very configurable (which button is where, what colours are used), so making it better-looking should be easy to do later.
DaVince: The editor is actually whatever you choose to make it spawn for you. My favorite editor is vi, which runs in a "terminalvenster". Many people here might hate vi, but that's no problem: you can set it up to spawn another editor. And for easy map making, you'll love some of the ideas I have for future versions. However, to avoid Necromancer-like problems, I'll not give details about it until it's (almost) done.
MsDink: I forgot to show that you can also move them together, but I'm sure you expected that.
Robj: I'll remember that if I want cookies, I'll suggest to you that I might not finish it.
yeoldetoast: It's Gtk+, or actually pyGtk (python wrappers for Gtk+). But the map area is just a gtk.DrawingArea which is completely handled by my code.