Reply to Startup problems with self-generated files
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September 17th 2011, 03:11 AM

shevek


As you may remember, I'm working an a cross-platform editor.
Things are looking good, but there's a problem I can't really solve. It may be related to freedink, although it's so strange that I suspect it's in the original game as well.
The editor builds all the files that are needed (in particular start.c and main.c), and most things work. However, it seems the game doesn't really start. Dink can receive damage, but it isn't shown until I select a new item (which updates the status area); and I can't die. I also can't do any damage to others. I think there's something wrong with my startup scripts, but I don't see what.
For those interested, the dmod is at http://a83-163-111-92.adsl.xs4all.nl/test-dmod/ (unpacked), or as a .dmod file at http://a83-163-111-92.adsl.xs4all.nl/test-dmod.dmod .
Does anyone here have an idea?
Things are looking good, but there's a problem I can't really solve. It may be related to freedink, although it's so strange that I suspect it's in the original game as well.
The editor builds all the files that are needed (in particular start.c and main.c), and most things work. However, it seems the game doesn't really start. Dink can receive damage, but it isn't shown until I select a new item (which updates the status area); and I can't die. I also can't do any damage to others. I think there's something wrong with my startup scripts, but I don't see what.
For those interested, the dmod is at http://a83-163-111-92.adsl.xs4all.nl/test-dmod/ (unpacked), or as a .dmod file at http://a83-163-111-92.adsl.xs4all.nl/test-dmod.dmod .
Does anyone here have an idea?