Reply to Re: the death of a script.
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well... if you use the if statment
if (&story == 0)
}
say("bla bla.", 1);
&story = 1;
{
if (&story == 1)
}
say("bla bla again.", 1);
{
well...the script will not actualy die but i have changed the story so dink said bla bla again now if you make the story to equal to 2 in another script then dink wouldnt say somthing when you enter that screen
i hope that helps a litle bit
if (&story == 0)
}
say("bla bla.", 1);
&story = 1;
{
if (&story == 1)
}
say("bla bla again.", 1);
{
well...the script will not actualy die but i have changed the story so dink said bla bla again now if you make the story to equal to 2 in another script then dink wouldnt say somthing when you enter that screen
i hope that helps a litle bit
