Reply to Re: vision in the game
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June 8th 2003, 02:49 PM

theprophet


Ok, I had enough of it, the hard way:
void main(void)
{
if (&story != 2) goto skip;
force_vision(1);
SKIP:
kill_this_task();
}
ASSIGN THIS SCRIPT TO A SPRITE IN THE ROOM ( tree or wall, etc.. )
void main(void)
{
if (&story != 2) goto skip;
force_vision(1);
SKIP:
kill_this_task();
}
ASSIGN THIS SCRIPT TO A SPRITE IN THE ROOM ( tree or wall, etc.. )