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August 29th 2011, 08:45 AM
duckdie.gif
used &quack. It works, kinda, but the duck doesn't die, doesn't have hitpoints or a basewalk.
void main(void)
{
sp_speed(&quack, 1);
sp_hitpoints(&quack, 10);
sp_base_walk(&quack, 20);
say("Finally, a duck to behead!", 1);
}
void die(void)
{
spawn("pirate");
}