Reply to Re: Savebot script
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used &quack. It works, kinda, but the duck doesn't die, doesn't have hitpoints or a basewalk.

void main(void) { sp_speed(&quack, 1); sp_hitpoints(&quack, 10); sp_base_walk(&quack, 20); say("Finally, a duck to behead!", 1); } void die(void) { spawn("pirate"); }