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August 29th 2011, 07:26 AM
spike.gif
This comes back to using &duck for the duck... D'oh!

When you do the &duck = create_sprite(blah blah blah); thing, &duck's value changes from 0 to whatever (the new sprite's sprite number).

It's probably best to do what I think you meant to in the first place, ie. use a local variable to create the duck, instead of the &duck global.