Reply to Re: Savebot script
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This comes back to using &duck for the duck... D'oh!
When you do the &duck = create_sprite(blah blah blah); thing, &duck's value changes from 0 to whatever (the new sprite's sprite number).
It's probably best to do what I think you meant to in the first place, ie. use a local variable to create the duck, instead of the &duck global.
When you do the &duck = create_sprite(blah blah blah); thing, &duck's value changes from 0 to whatever (the new sprite's sprite number).
It's probably best to do what I think you meant to in the first place, ie. use a local variable to create the duck, instead of the &duck global.