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August 29th 2011, 05:03 AM
spike.gif
It should* work if you just remove the "int"... If you change it so that the &duck global is only used to advance the quest, remember to also change these lines in void main():

sp_speed(&duck, 1);
sp_hitpoints(&duck, 10);

->
sp_speed(&current_sprite, 1);
sp_hitpoints(&current_sprite, 10);


*it might or it might not work