Reply to Re: Savebot script
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Scripts working fine now, but now because I couldn't put it's properties in the editor I put them in scripts. The problem is:
It's not moving.
When I hit it it just stands there, with no head falling off, no blood.
It makes enough noise for a million ducks, not 1.
here are the two scripts. One is attached to a sack near the house where the guy to shout at Dink will appear, the other will be attached to the duck.
Sack script:
Duck script
It's not moving.
When I hit it it just stands there, with no head falling off, no blood.
It makes enough noise for a million ducks, not 1.
here are the two scripts. One is attached to a sack near the house where the guy to shout at Dink will appear, the other will be attached to the duck.
Sack script:
void main(void) { if(&duck == 0) { int &duck = create_sprite(289, 220, 3, 21, 1); sp_script(&duck, "duck1"); } if(&duck > 0) { return; }
Duck script
void main(void) { sp_speed(&duck, 1); sp_hitpoints(&duck, 10); say("Finally, a duck to behead!", 1); } void hit(void) { //sneaky peek: using the pirate from joshriot's GRRRaphics, dialogue taken out though int &pirate; &pirate = create_sprite(443, 207, 0, 844, 7); freeze(1); say_stop("`4!", &pirate); wait(100); say("", 1); wait(500); say_stop("`4!", &pirate); wait(50); say_stop("`4bla", &pirate); wait(50); say_stop("`4bla!", &pirate); wait(50); say_stop("", 1); wait(50); &gold -= 50; wait(1000); say_stop("`4bla.", &pirate); &gold += 50; wait(50); say_stop("`4bla", &pirate); wait(50); sp_kill(&pirate, 1); say_stop("bla", 1); &duck = 1; unfreeze(1); }