Reply to Re: Player map not changing
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It works now (copied some lines from Smallwood-man, thanks Skorny), but there are two scripts for barriers that are not.
Dink acts like those barriers aren't there.
void touch(void) { if(&story == 1); { freeze(1); move_stop(1, 2, 200, 1); say("I don't wanna go there", 1); unfreeze(1); return; } }
Dink acts like those barriers aren't there.
void touch(void) { freeze(1); move_stop(1, 8, 200, 1); say("Don't wander!", 1); unfreeze(1); return; }