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August 27th 2011, 04:21 AM
duckdie.gif
It works now (copied some lines from Smallwood-man, thanks Skorny), but there are two scripts for barriers that are not.
void touch(void)
{
if(&story == 1);
{
freeze(1);
move_stop(1, 2, 200, 1);
say("I don't wanna go there", 1);
unfreeze(1);
return;
}
}

Dink acts like those barriers aren't there.

void touch(void)
{
freeze(1);
move_stop(1, 8, 200, 1);
say("Don't wander!", 1);
unfreeze(1);
return;
}