Reply to Player map not changing
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I want to make a script make Dink go to another screen, but it ain't workin'. The screen fades down and up and he's still on the same screen. Here's the script, with dialogue taken out

void main(void) { fade_down(); freeze(1); sp_dir(1, 8); wait(1000); say_stop_xy("`%", 0, 200); say_stop_xy("`%", 0, 200); fade_up(); say_stop("?!", 1); wait(400); say_stop("`5!", ¤t_sprite); wait(250); say_stop("!", 1); sp_seq (1, 108); sp_frame(1, 2); sp_kill_wait(1); sp_nocontrol(1, 1) wait(25); playsound(9, 22050, 0, 0, 0); say_stop("`5", ¤t_sprite); wait(250); say_stop("!", 1); sp_seq(1, 108); sp_frame(1, 1); sp_kill_wait(1); sp_nocontrol(1, 1)l wait(25) playsound(9, 22050, 0, 0, 0); wait(40); sp_seq(1, 108); sp_frame(1, 1); sp_kill_wait(1); sp_nocontrol(1,1); wait(25) playsound(9, 22050, 0, 0, 0); sp_seq(¤t_sprite, 765); sp_frame(¤t_sprite,1); wait(500); say_stop(".", 1); wait(250); say_stop("?", 1); wait(200); sp_dir(1, 6); wait(600); sp_dir(1, 2); wait(900); sp_dir(1, 8); say_stop("!", 1); wait(200); move_stop(1, 4, 139, 1); say_stop("`5.", 1); wait(500); sp_dir(1, 6); say_stop("?", 1); wait(250); say_stop("`5.", 1); wait(250); sp_dir(1, 2); say_stop("?", 1); say_stop("`5.", 1); wait(250); sp_dir(1, 6); wait(500); say_stop("`5.", 1); say_stop("`5.", 1); say_stop("`5.", 1); wait(500); say_stop("?", 1); wait(280); sp_dir(1, 2); wait(500); say_stop(".", 1); say_stop(".", 1); &story == 0; fade_down(); &player_map = 582; fade_up(); &update_status = 1; draw_status(); unfreeze(1); }