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June 6th 2003, 06:07 PM
spike.gif
move_stop(&current_sprite, 8, 97, 10);

So this is where the script stops working at? Well... Nothing else wrong here except that you have 10 instead of 1 in the end of the statement. Or if that's not the problem the sprite you want to move could be placed further north than 97Y, which makes it impossible to move it further north.

Also later in the script, you have wait5000);, you obviously forgot to add a ( there. Also you should add the map number to the load_screen(); command. (load_screen(431); )

And yet later in the script... You have
int&guard = create_sprite(451, 104, 301, 1);
when you should have
int &guard = create_sprite(451, 104, 0, 301, 1);

+You don't have to freeze the guard before you give him a brain...