Reply to Re: Making a sprite dissapear later...
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That should work. You want to freeze him before you move him though, and then unfreeze him again after he's done moving. Also, remove the kill_this_task(); lines.
Also, I don't think the whole (&story == 4) thing is required at all.
Before the void touch(void), remember to add
void main(void)
{
sp_touch_damage(¤t_sprite, -1);
}
Also, I don't think the whole (&story == 4) thing is required at all.
Before the void touch(void), remember to add
void main(void)
{
sp_touch_damage(¤t_sprite, -1);
}