The Dink Network

Reply to Re: Making a sprite dissapear later...

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 25th 2011, 01:00 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
That should work. You want to freeze him before you move him though, and then unfreeze him again after he's done moving. Also, remove the kill_this_task(); lines.

Also, I don't think the whole (&story == 4) thing is required at all.

Before the void touch(void), remember to add

void main(void)
{
sp_touch_damage(&current_sprite, -1);
}