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Reply to Re: Making a sprite dissapear later...

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August 25th 2011, 12:28 PM
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Kyle
Peasant He/Him Belgium
 
RobJ has a good video tutorial on visions, check it out.

Then afterwards it will make sense how to use scripts with it, like Skull's example.

EDIT: Actually, I'm not 100% sure any of the video tutorials cover it. In any case, if you're using WDE+ you can place sprites on a different vision by first pressing V then entering a number. If you place something on vision 1, it will not show on default vision 0. However, if you then change the vision to 1 through a script, the sprite will appear after you change screens or redraw/load the screen through a script.