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: : Did it change the fashion conversations are carried out?
: Yes it does. It has many multiple choices, returns to the conversation menu after a choice, describes the NPC etc
That doesn't change the conversation - just gives you a choice. It doesn't alter the dynamic in any way. Besides which, it's about as original as ducks that explode - it was in the original Dink, as I recall, and was implemented much better in Arithia 2. The only new thing CC had was the description, which is a stylistic element and doesn't change the function in any way.
: : And if you knew that what you were saying was a null point, then why did you bother posting in the first place?
: Read my post, and you will find out. Duh...
This is your post :-
>I wouldn't call it innovation, but the >conversations in CC are very different to >anything else.
Nope, no point there whatsover.
: Yes it does. It has many multiple choices, returns to the conversation menu after a choice, describes the NPC etc
That doesn't change the conversation - just gives you a choice. It doesn't alter the dynamic in any way. Besides which, it's about as original as ducks that explode - it was in the original Dink, as I recall, and was implemented much better in Arithia 2. The only new thing CC had was the description, which is a stylistic element and doesn't change the function in any way.
: : And if you knew that what you were saying was a null point, then why did you bother posting in the first place?
: Read my post, and you will find out. Duh...
This is your post :-
>I wouldn't call it innovation, but the >conversations in CC are very different to >anything else.
Nope, no point there whatsover.