Reply to Re: move_stop
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The fire ball needs a timing so it 'animates', and a speed set so it can move.
wait(400);
say_stop("something is said!", 1);
int &fire = create_sprite(200, 271, 11, 506, 1);
sp_seq(&fire, 506);
sp_timing(&fire, 0);
sp_speed(&fire, 6);
move_stop(&fire, 6, 303, 1);
sp_active(&fire, 0);
sp_active(&person, 0);
int &thing = create_sprite(360, 271, 16, 335, 1);
say_stop("some more things are said!", 1);
wait(400);
wait(400);
say_stop("something is said!", 1);
int &fire = create_sprite(200, 271, 11, 506, 1);
sp_seq(&fire, 506);
sp_timing(&fire, 0);
sp_speed(&fire, 6);
move_stop(&fire, 6, 303, 1);
sp_active(&fire, 0);
sp_active(&person, 0);
int &thing = create_sprite(360, 271, 16, 335, 1);
say_stop("some more things are said!", 1);
wait(400);