Reply to move_stop
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Ok, so I'm probably just making some insanely dumb mistake... but for some reason, when this section of the intro is run, it freezes up just after &fire is created.
wait(400);
say_stop("something is said!", 1);
int &fire = create_sprite(200, 271, 11, 506, 1);
move_stop(&fire, 6, 303, 1);
sp_active(&fire, 0);
sp_active(&person, 0);
int &thing = create_sprite(360, 271, 16, 335, 1);
say_stop("some more things are said!", 1);
wait(400);
So, uh, the fireball doesn't move, and the game ceases. It doesn't like hit anything that prevents it from reaching its destination, it just *doesn't move*. Whyfor?
wait(400);
say_stop("something is said!", 1);
int &fire = create_sprite(200, 271, 11, 506, 1);
move_stop(&fire, 6, 303, 1);
sp_active(&fire, 0);
sp_active(&person, 0);
int &thing = create_sprite(360, 271, 16, 335, 1);
say_stop("some more things are said!", 1);
wait(400);
So, uh, the fireball doesn't move, and the game ceases. It doesn't like hit anything that prevents it from reaching its destination, it just *doesn't move*. Whyfor?
