The Dink Network

Reply to Re: Invisible

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 8th 2011, 07:53 AM
spike.gif
There is no wait at all between sp_nodraw(1,1) and sp_nodraw(1,0). Dink is told to turn invisible, and then turn visible again at the same instant... Put the sp_nodraw(1,0) after the wait() command instead:

sp_nodraw(&current_sprite,1);
preload_seq(38);
sp_nodraw(1,1);
sp_nodraw(&current_sprite,1);
int &summon = create_sprite(312,257,4,38,1);
sp_seq(&summon,38);
sp_frame_delay(&summon,100);
sp_brain(&summon, 7);
wait(250);
sp_nodraw(1,0);