Reply to Re: Updated D-Mods: Lame Goblins
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Still crashing after Charles rescue...
The suspect file is 325-move.c and the others with similar names. They get caught in an infinite loop. Adding a wait(1) in the loop bit will cause it to be okay.
Guess not, there's a move_stop procedure between loops, which need to finish before looping. Also, 325-move and others are for those moving guard which you must avoid before reaching Charles so, they're not active at that part of the game.
Anyway, I don't know what to do next. I'm doing a review at every script of those screens, maybe I can find something...
but i needed the chick who had the arrows to hit the lever. and got caught in the screen lock.
Yes, I didn't think about that before the release, although that update fixes this error.
I replayed game using (how do you call first DFArc?) without a problem. Using freedink is buggy.
Is it possible? I play through Windows with DFArc and even WinDinkEdit without bugs... If so, anyone knows how to fix it? Maybe a procedure I'm using there which isn't supported by FreeDink?
Thanks all, and sorry people who still had bugs