Reply to Gameplay innovation
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Help me out here - what D-Mods have managed to innovate in terms of gameplay style? I'm not talking so much about things like the Basement mod, but simple things in D-Mods that have significantly altered the gameplay.
I can only think of a few off the top of my head...
1) Ed the SCV, all of the weapons having to be charged - that altered the gameplay dynamic significantly. Although not for the better in my opinion, but nevermind
2) Legend of Tenjin, with the vanishing hearts, which introduced a new element of timing to the combat.
3) Prophecy of the Ancients, which had a whole load of spells that changed the flow - ice magic in particular. Few d-mods have done this.
Any more? Just out of curiosity really, although I'd like to see some of the ideas people had come up with to know the innovation inside the community.
I can only think of a few off the top of my head...
1) Ed the SCV, all of the weapons having to be charged - that altered the gameplay dynamic significantly. Although not for the better in my opinion, but nevermind
2) Legend of Tenjin, with the vanishing hearts, which introduced a new element of timing to the combat.
3) Prophecy of the Ancients, which had a whole load of spells that changed the flow - ice magic in particular. Few d-mods have done this.
Any more? Just out of curiosity really, although I'd like to see some of the ideas people had come up with to know the innovation inside the community.