Reply to Re: Talking enemies questions
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1. E.g.
void main( void )
{
set_callback_random("blah",1000,5000);
}
void blah( void )
{
say_stop("I'll get u stupid scumhead!", ¤t_sprite);
}
2. Very simple. After creating the enemy, (if it's not placed in the screen by editor) just make the conversation before you init the enemy's brain, strength etc.
void main( void )
{
set_callback_random("blah",1000,5000);
}
void blah( void )
{
say_stop("I'll get u stupid scumhead!", ¤t_sprite);
}
2. Very simple. After creating the enemy, (if it's not placed in the screen by editor) just make the conversation before you init the enemy's brain, strength etc.