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May 24th 2003, 12:28 PM
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1. E.g.

void main( void )
{
set_callback_random("blah",1000,5000);
}

void blah( void )
{
say_stop("I'll get u stupid scumhead!", &current_sprite);
}

2. Very simple. After creating the enemy, (if it's not placed in the screen by editor) just make the conversation before you init the enemy's brain, strength etc.