Reply to Re: Let's make a cross platform editor for everone to use! (CALLING ALL C++ PROGAMERS!)
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You will vastly underestimate the amount of time it takes to do something. Your biggest challenge will be to remain motivated. That said, do not let others discourage you.
I stopped developing Windemere because I had no motivation to do things I didn't want to do. I can develop the game engine itself without a problem, but doing graphics, sound, or writing an editor is not something I wished to do. If others were willing to take care of those parts, I would consider picking it back up again.
I am a C++ (and C, Assembly) developer by profession, but I have no desire to write GUIs; I do high-performance algorithms. I would be willing, however, to provide advice, if you wish?
I stopped developing Windemere because I had no motivation to do things I didn't want to do. I can develop the game engine itself without a problem, but doing graphics, sound, or writing an editor is not something I wished to do. If others were willing to take care of those parts, I would consider picking it back up again.
I am a C++ (and C, Assembly) developer by profession, but I have no desire to write GUIs; I do high-performance algorithms. I would be willing, however, to provide advice, if you wish?