Reply to Re: Void die bugs.
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I have a write-up about this behaviour in this thread. The interesting part is:
- Dink kills monster
- Engine runs die() procedure, and makes sure that the sprite is killed whenever the engine has the chance to do something.
- die() procedure has one of the previously mentioned pausing commands. (in this case say_stop)
- Engine pauses the script, and does something else.
- Engine chooses to kill the sprite.
- Engine kills sprite, and thus the script.
- Engine can no longer continue running the die() procedure.
- Dink kills monster
- Engine runs die() procedure, and makes sure that the sprite is killed whenever the engine has the chance to do something.
- die() procedure has one of the previously mentioned pausing commands. (in this case say_stop)
- Engine pauses the script, and does something else.
- Engine chooses to kill the sprite.
- Engine kills sprite, and thus the script.
- Engine can no longer continue running the die() procedure.