Reply to Re: Community Carnage
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shevek : remove tiles/ts01.bmp from the D-Mod and everything will be fixed.
Marpro replaced this picture (which is the reference palette for the game) with a 24bit BMP rather than the normal 256 colors.
How does this game run in Dink v1.08 and Dink HD?
Marpro replaced this picture (which is the reference palette for the game) with a 24bit BMP rather than the normal 256 colors.
How does this game run in Dink v1.08 and Dink HD?