Reply to Re: the vision change command
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The force_vision command is a little wierd. The best is not to use it but instead set &vision directly. In the script attached to the screen where the bridge is do something like this:
void main ( void )
{
if (&fixedit == 1)
{
&vision = 2;
} else
{
&vision = 1;
}
}
In this example. Fhe fixed bridge is vision 2 and the broken bridge is vision 1. And &fixedit is a global variable that get's set to 1 when Dink the bridge is fixed.
Does that help? If you not more specific information on part of that, just ask.
void main ( void )
{
if (&fixedit == 1)
{
&vision = 2;
} else
{
&vision = 1;
}
}
In this example. Fhe fixed bridge is vision 2 and the broken bridge is vision 1. And &fixedit is a global variable that get's set to 1 when Dink the bridge is fixed.
Does that help? If you not more specific information on part of that, just ask.