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May 4th 2011, 07:57 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
And is it saying these lines?

say_stop("ok",&current_sprite);
say_stop("u hit me &a times ^^",&current_sprite); 


I think the game normally keeps track of variables defined in its main procedure as long as you don't switch screens. So I'm actually confused about this not working.

I guess it always says: "U hit me 0 times"?