Reply to Re: help fudge
If you don't have an account, just leave the password field blank.
Using a global is cool if it's somehow quest-related, but I wouldn't want to waste a global just to get Dink to say some random remark like "This house looks nice" (that particular line is so bland that you'd be better off not including it at all though
).
Placing an invisible sprite on the screen that dies after running its script works best, IMO. Something like this:

Placing an invisible sprite on the screen that dies after running its script works best, IMO. Something like this:
void main() { sp_nodraw(¤t_sprite,1); sp_nohit(¤t_sprite,1); say("This house looks nice. I will now commence to strangle myself on that hat rack.",1); int &idie = sp_editor_num(¤t_sprite); if (&idie != 0) editor_type(&idie,1); }