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April 11th 2011, 07:25 AM
knights.gif
merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
i have been fiddling around in different aspects and well sofar everything works except for the fact the script now whenever attacking is stuck in an attack loop which in meele combat works in the knight's advantage but in ranged is too dang easy to exploit(the combat system alone is easy enough to exploit let alone with an attack loop).

well here is the brain setup for the battle.

void main (void)
{
sp_base_walk(&current_sprite,280);
sp_base_attack(&current_sprite,730);
sp_brain(&current_sprite,9);
sp_defense(&current_sprite,5);
sp_distance(&current_sprite,150);
sp_range(&current_sprite,100);
sp_exp(&current_sprite,4899);
sp_hitpoints(&current_sprite,200);
sp_speed(&current_sprite,1);
sp_defense(&current_sprite,5);
sp_strength(&current_sprite,25);
sp_timing(&current_sprite,66);
sp_target(&current_sprite,1);
}


so what should i change so it is battle is more balanced out?(won't fiddle with the health and strength or defense too much because i doubt it should give experienced players too much trouble).