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ok copied from my graphic pak1 file...
HOW TO ADD GRAPHICS TO YOUR DMOD
Open windinkedit+ and pick a slot to add the new graphics into. Example number 34 but you can change this to wherever there is a free slot.
Add the following line to your dink.ini file (the ini file is found in your own dmod folder) Replace XXX with the name of the folder where you are keeping your new graphics and OOO with your file name.
load_sequence_now graphics\xxx\OOO- 34 NOTANIM
Notanim means these pictures are not animated. Although the graphics are numbered 01, 02 etc, you do not need to add that to the ini line, just the slot number (in this case 34).
ADJUSTING DEPTH QUE
open windinkedit and chose the sprite you want, select the graphic (hold it with your mouse - don't place it), press q and right click where you want the depth que to go.(This is shown as a yellow box on the sprite) Press escape to exit.
ADJUSTING HARDBOX
For the hard box (shown as a grey square) in Windinkedit select the sprite (as for depth que) press q, then click and drag your mouse where you want the hard box to be. I personally make a large hard box as I don't want the player walking over the sprite and it is tidier to do it here than adding blockers later in the game.
Hope that helps
EDIT:
When numbering your new graphics, remember not to miss a number. For example, in this instance: 01 02 03 04 06 07 the game will not load any pictures after o4 because it doesnt know to skip 05 (which is missing). So if you are having problems seeing all your graphics, make sure they are numbered sequentially.
HOW TO ADD GRAPHICS TO YOUR DMOD
Open windinkedit+ and pick a slot to add the new graphics into. Example number 34 but you can change this to wherever there is a free slot.
Add the following line to your dink.ini file (the ini file is found in your own dmod folder) Replace XXX with the name of the folder where you are keeping your new graphics and OOO with your file name.
load_sequence_now graphics\xxx\OOO- 34 NOTANIM
Notanim means these pictures are not animated. Although the graphics are numbered 01, 02 etc, you do not need to add that to the ini line, just the slot number (in this case 34).
ADJUSTING DEPTH QUE
open windinkedit and chose the sprite you want, select the graphic (hold it with your mouse - don't place it), press q and right click where you want the depth que to go.(This is shown as a yellow box on the sprite) Press escape to exit.
ADJUSTING HARDBOX
For the hard box (shown as a grey square) in Windinkedit select the sprite (as for depth que) press q, then click and drag your mouse where you want the hard box to be. I personally make a large hard box as I don't want the player walking over the sprite and it is tidier to do it here than adding blockers later in the game.
Hope that helps

EDIT:
When numbering your new graphics, remember not to miss a number. For example, in this instance: 01 02 03 04 06 07 the game will not load any pictures after o4 because it doesnt know to skip 05 (which is missing). So if you are having problems seeing all your graphics, make sure they are numbered sequentially.