Reply to Re: How can I change enemies' spawning speed?
If you don't have an account, just leave the password field blank.
From the DinkC Reference:
Editor_type can be set to the following:
0 - no change
1 - kill sprite completely
2 - draw pic from enclosed seq/frame data as a sprite WITHOUT hardness
3 - draw pic from enclosed seq/frame data as a BACKGROUND object WITHOUT
hardness (can be walked on [but not] behind)
4 - draw pic from enclosed seq/frame data as a sprite WITH hardness
5 - draw pic from enclosed seq/frame data as a BACKGROUND object WITH
hardness (can't walk [on or] behind)
6 - kill sprite, but let him come back after 5 minutes
7 - kill sprite, but let him come back after 3 minutes
8 - kill sprite, but let him come back after 1 minute
EDIT: Sparrow beat me!
int &hold = sp_editor_num(¤t_sprite); if (&hold != 0) { // this [sprite] was placed by the editor, let's make the barrel stay flat editor_type(&hold, 3); editor_seq(&hold, 173); editor_frame(&hold, 6); // type means show this seq/frame combo as background in the future }
Editor_type can be set to the following:
0 - no change
1 - kill sprite completely
2 - draw pic from enclosed seq/frame data as a sprite WITHOUT hardness
3 - draw pic from enclosed seq/frame data as a BACKGROUND object WITHOUT
hardness (can be walked on [but not] behind)
4 - draw pic from enclosed seq/frame data as a sprite WITH hardness
5 - draw pic from enclosed seq/frame data as a BACKGROUND object WITH
hardness (can't walk [on or] behind)
6 - kill sprite, but let him come back after 5 minutes
7 - kill sprite, but let him come back after 3 minutes
8 - kill sprite, but let him come back after 1 minute
EDIT: Sparrow beat me!