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Reply to Re: "spawn" procedure in a row?

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March 10th 2011, 10:54 AM
knightgl.gif
castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 


"And you're certain you're not doing anything to surpress the say() command? Like other subsequent says in the spawned scripts?"

Mmm could well be that, maybe the Yop is appearing so fast you don't see it... try changing the say() to a say_stop() and then see if it works.


You're right, the 'yop' on 'pl-army' suppressed the 'hey' from 'pl-sold', adding say_stop to both made see that the spawning was going well and the problem was at 'pl-sold' as Scratcher said.

The problem was:

if (&count != 0)
{
&soldi = create_sprite(283, 1, 0, &soldx, &soldy);
sp_script(&soldi, "fr-sold");
}


'pl-sold' didn't work because I invert the positions of 'x and y' with 'pseq and pframe' Pretty dumb!

Now it works fine thanks for the help.