Reply to Re: Magic gets messed up when saving
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Huh... I hadn't thought of doing it that way. I made a global called &oldmagic, which was updated whenever the player saved. So the save machine had &oldmagic = &cur_magic just before the save_game();.
And then in START-2.C (or whichever it is for loading) I had it load the game then &cur_magic = &oldmagic then arm_magic();. Not sure why, but that didn't work. Skull's way might though, I'm not sure... Anyway, it's all too much hassle and I've already removed the other magic now so... Yeah. Other than this, my DMOD's coming along nicely now.
I had a bit of a scare earlier when I realised how far behind schedule I was, but I'm managing to speed up a bit (hopefully I don't get too sloppy).
And then in START-2.C (or whichever it is for loading) I had it load the game then &cur_magic = &oldmagic then arm_magic();. Not sure why, but that didn't work. Skull's way might though, I'm not sure... Anyway, it's all too much hassle and I've already removed the other magic now so... Yeah. Other than this, my DMOD's coming along nicely now.
I had a bit of a scare earlier when I realised how far behind schedule I was, but I'm managing to speed up a bit (hopefully I don't get too sloppy).