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May 8th 2003, 04:39 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Sorry I have to bug you guys again with one of my messages . But while creating my Evil Hero DMod, I encountered some irritating weird things (hence the title):
I've got a var called &boss. This one stores the number the boss is, because it appears and disappears, flies in the air and such... Then, I created the var &bosspoint, to store the amount of life it has. I couldn't use sp_hitpoints() beacause, well, this guy appears and disappears. But it seems that, when I want something to say the value of &bosspoint it says in fact 3point (&boss was 3). It cost me a while to figure that out! Irritating, and weird...
And then this: if you make a goto-loop, it will hang if you don't wait() a bit. Dang!!
The last thing: in the cave I'm creating, Dink will warp from map to map, to make sure he couldn't visit a specific place before he hits all buttons. This script doesn't work if you don't wait() in it's main(). You'll then see the screen he really is, and after some time, the screen he goes to. Weird. (Oh, instead of a wait(1), I used a fade_up() without a fade_down() it costs less time.)
Does someone know what's going on here???
PS. My entry will be very Zelda-like. I'm currently freaking on the Wind Waker.