Reply to Re: Making sprites avoid each other
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Thanks! Nah, tidying it up wouldn't save any variables (it uses 12, and off the top of my head I can't think of anything to use less other than using variables to mean two different things at once, which is always risky), but it would make it neater, more organised, and just generally easier to read. And funnily enough, like I said earlier, you actually could quite easily make a duck-herding mini-game with it
So you never know, you might get to herd ducks in my next dmod

