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Reply to Re: Making sprites avoid each other

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February 12th 2011, 05:45 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Um... I would say this is quite impossible to make work. Even if you do anything, there is always a chance that the player will become in touch with the guards. Maybe if you make them super-fast, and when Dink comes within the range, the guards will automatically run away to the other side of the screen or something. But it would still probably not work.

The only way to make it possible is if you don't want them to keep running away forever. If you actually want the player to catch them at some point. EDIT: Which Kyle just pointed out, beating me by a few seconds.