Reply to Re: Making sprites avoid each other
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What I would do is use Pythagora's theorem to determine an accurate distance, then have it set to move a random direction in a random direction within a 180 degree arc away from it(So if the sprite to avoid was at 0 degrees, the other sprite would then pick a random path between +90 degrees and -90/270 degrees) If there is no random function, you could always use time commands, as they are rarely entirely accurate and you can use these innacuracies to get psuedorandom values.
Also, kinda relevant, but can a sprite actually move in all directions or only eight?
Also, kinda relevant, but can a sprite actually move in all directions or only eight?