Reply to Re: Brain 9 creature slots
If you don't have an account, just leave the password field blank.
Alright, I've devised a plan to work with seq loading packages in the game. In other words, I'll be using a script to load graphics in and out as I need them, where I need them.
Now, I have one serious question about this. As some of you know the init() command needs to be used to replace sequences that have MORE frames than the one you're going to load with the command. Now, I can easily figure out which to load first in this way and that will work. But what I'm interested in knowing is, what happens when I change it back to the original sequence with the init() command? Will it work without issues, or will this lead to the init() problem because I'm now loading a sequence with less frames into one with more?
It's annoying that I'm scripting blindly atm because I don't have a compatible computer to test it with for the next few days. I would be forever grateful if someone took a minute to try this out
Now, I have one serious question about this. As some of you know the init() command needs to be used to replace sequences that have MORE frames than the one you're going to load with the command. Now, I can easily figure out which to load first in this way and that will work. But what I'm interested in knowing is, what happens when I change it back to the original sequence with the init() command? Will it work without issues, or will this lead to the init() problem because I'm now loading a sequence with less frames into one with more?
It's annoying that I'm scripting blindly atm because I don't have a compatible computer to test it with for the next few days. I would be forever grateful if someone took a minute to try this out
