Reply to Re: Brain 9 creature slots
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Well I actually worked on a loop in the main procedure to swap the frames manually and this works well. It gives a tad bit of slowdown, but it's manageable. The only thing that I can't figure out now is how to play the death sequence when it dies. The main procedure still continues looping during the death sequence that I start manually in the die procedure so the whole thing looks wacky :/