Reply to External spawnings attached to number 1000
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Well, I'm not sure if the title makes any sense, but what I'm gonna ask is this:
WHAT exactly is the difference between a spawn("script");
an external("script","proc");
a script_attach(1000);
and a vision-like-script, which is attached in the editor to the screen.
I know that &current_sprite in an external is actually the sprite calling the external, but which one is best to use?
WHAT exactly is the difference between a spawn("script");
an external("script","proc");
a script_attach(1000);
and a vision-like-script, which is attached in the editor to the screen.
I know that &current_sprite in an external is actually the sprite calling the external, but which one is best to use?