Reply to Re: Dink Smallwood nHD for Windows update
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Hmm, yeah.
The one click/touch inventory seems to work decently for the main game, but I didn't really think about all the DMODS where it might be more useful. Have to give this some thought, I really don't want to have two different modes, maybe a compromise where you an "drag the mouse" over the items and see them get activated one by one until you release the mouse button over one of them or something like that.
Bug about things not being removed - probably happening because I redid how "foreground sprites changing into background sprites" works (in fact, I'm just steps away from enabling it so blood/duck heads could be remembered if you leave a screen and come back, or load a save state if I want to) , will think about this as well.
The one click/touch inventory seems to work decently for the main game, but I didn't really think about all the DMODS where it might be more useful. Have to give this some thought, I really don't want to have two different modes, maybe a compromise where you an "drag the mouse" over the items and see them get activated one by one until you release the mouse button over one of them or something like that.
Bug about things not being removed - probably happening because I redid how "foreground sprites changing into background sprites" works (in fact, I'm just steps away from enabling it so blood/duck heads could be remembered if you leave a screen and come back, or load a save state if I want to) , will think about this as well.