Reply to Re: Dink Smallwood HD for Windows update
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Found another bug: I have the following script attached to a sprite so when the player hits the sprite, it disappears:
However, in Dink HD, the sprite doesn't disappear completely. It's hardness is gone but the image of the graphic is still there.
void main(void)
{
sp_nohit(¤t_sprite, 1);
}
void hit ( void )
{
playsound(62, 8000,0,0,0);
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 3);
//editor_seq(&hold, 173);
//editor_frame(&hold, 6);
//type means show this seq/frame combo as background in the future
}
//sp_seq(¤t_sprite, 173);
sp_brain(¤t_sprite, 5);
sp_notouch(¤t_sprite, 1);
sp_nohit(¤t_sprite, 1);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
//external("make", "apotion");
sp_hard(¤t_sprite, 1);
//sprite ain't hard no more!
draw_hard_sprite(¤t_sprite);
sp_nodraw(¤t_sprite,1);
}
}
However, in Dink HD, the sprite doesn't disappear completely. It's hardness is gone but the image of the graphic is still there.






