Reply to Re: problems with move() and wait()
If you don't have an account, just leave the password field blank.
Yeah, looks like attaching a script to a nonexistant sprite stops the script. A bit of a shame, what you described above would have been a pretty neat trick.
It should still work if the script is attached to an existing sprite, but that would require some micromanagement (monitoring exactly what you attach it to).
EDIT: Maybe not. I tried this a little bit, but I couldn't get is_script_attached to recognize a script had been added with script_attach. For shame!
It should still work if the script is attached to an existing sprite, but that would require some micromanagement (monitoring exactly what you attach it to).
EDIT: Maybe not. I tried this a little bit, but I couldn't get is_script_attached to recognize a script had been added with script_attach. For shame!