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Reply to Re: problems with move() and wait()

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November 3rd 2010, 01:45 PM
spike.gif
Yeah, looks like attaching a script to a nonexistant sprite stops the script. A bit of a shame, what you described above would have been a pretty neat trick.

It should still work if the script is attached to an existing sprite, but that would require some micromanagement (monitoring exactly what you attach it to).

EDIT: Maybe not. I tried this a little bit, but I couldn't get is_script_attached to recognize a script had been added with script_attach. For shame!