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Reply to Re: problems with move() and wait()

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November 1st 2010, 05:46 PM
peasantfr.gif
script is attached to "999" I did that to be able to check if the script is running by checking if sprite 999 has a script attached to save a global. That was to prevent spawning the script multiple times. But what you say about the wait() killing the script is probably the reason. Tried a wait at the start of the script and it also kills the script.

EDIT: think I need to put it in the script attached to the screen then. But since there is a lot in that script already I wanted to make a seperate script for the movement of Dink.