Reply to Re: Scripting problem
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Actually, that last example should work just fine. An external()'d script uses the same ¤t_sprite as the script you called it in.
Stuff goes wrong if a sprite is dead, and you use one of those few special "pausing" commands of which I wrote a rant earlier here (what? Last December already? Feels like something I did just before summer...). Calling external() does not pause, nor does say() (say_stop() does pause, though). I'm not sure if returning from an external() pauses, though, so that may screw up things as well.
Stuff goes wrong if a sprite is dead, and you use one of those few special "pausing" commands of which I wrote a rant earlier here (what? Last December already? Feels like something I did just before summer...). Calling external() does not pause, nor does say() (say_stop() does pause, though). I'm not sure if returning from an external() pauses, though, so that may screw up things as well.