The Dink Network

Reply to Re: Scripting problem

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
October 4th 2010, 08:46 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Actually, that last example should work just fine. An external()'d script uses the same &current_sprite as the script you called it in.
Stuff goes wrong if a sprite is dead, and you use one of those few special "pausing" commands of which I wrote a rant earlier here (what? Last December already? Feels like something I did just before summer...). Calling external() does not pause, nor does say() (say_stop() does pause, though). I'm not sure if returning from an external() pauses, though, so that may screw up things as well.