Reply to Re: Scripting problem
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It might make sense, but &save_x and &save_y are actually pretty unnecessary for the purpose they're used in Original Dink.
int &crapx = sp_x(¤t_sprite,-1);
int &crapy = sp_y(¤t_sprite,-1);
from the external script works perfectly well to put the goodie in the right place... A lot of other stuff like say("`%I'm the spirit of the old sprite and I'm here to haunt you!",¤t_sprite); doesn't, though.
int &crapx = sp_x(¤t_sprite,-1);
int &crapy = sp_y(¤t_sprite,-1);
from the external script works perfectly well to put the goodie in the right place... A lot of other stuff like say("`%I'm the spirit of the old sprite and I'm here to haunt you!",¤t_sprite); doesn't, though.