Reply to Re: script names
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Well, there are a couple of requirements to script names. Firstly they must be saved in windows somehow so you can't use characters like " : \ / | * < > or ?
Secondly there's a limit to the length of the name of a script, if you only call a script from the map file there's a maximum of 13 characters I believe. If you call a script from another script there is a maximum of 9 characters. If you're not sure whether or not your script is going to be called from a script or if you don't understand what I am talking about... Just stick to a maximum length of 9 characters.
Thirdly, if you have a rather large DMOD (a large romp or larger) I'd recommend having a naming system like Sabretrout proposes. For small DMODs the advantage is negligible.
Secondly there's a limit to the length of the name of a script, if you only call a script from the map file there's a maximum of 13 characters I believe. If you call a script from another script there is a maximum of 9 characters. If you're not sure whether or not your script is going to be called from a script or if you don't understand what I am talking about... Just stick to a maximum length of 9 characters.
Thirdly, if you have a rather large DMOD (a large romp or larger) I'd recommend having a naming system like Sabretrout proposes. For small DMODs the advantage is negligible.