Reply to Re: script names
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Try and keep a system; it really helps when you (inevitably) go back to fix things later.
For example, in CC3 there is a town called Cliffsberg. All the scripts are named CB-xxx. CB-shop, CB-guard1, etc. There is also a town called Mossvale. Here, all the scripts are named MV-xxx.
It's by far the best way keeping tabs on your scripts, if you ask me.
For example, in CC3 there is a town called Cliffsberg. All the scripts are named CB-xxx. CB-shop, CB-guard1, etc. There is also a town called Mossvale. Here, all the scripts are named MV-xxx.
It's by far the best way keeping tabs on your scripts, if you ask me.