Reply to So I'm thinking about making a DMOD...
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So I'm thinking about making a DMOD. If anyone oldschool still exists on the boards I'm the guy that used to (must have been years ago now..) begin making hundreds of DMODs and never finish them. However, now I'm 20 and have a little bit more maturity and dedication to working I believe I can finally pull it off. I was thinking about doing it a couple months ago, but if you read my most recent thread I had a massive problem with the game running at 1000% speed and messed up colours in Windows 7.
Then I read the thread on Dink HD. After playing the release, which worked fine on Windows 7, it sparked a bit of creativity in me once again. However my question is; is it possible to develop a DMOD specifically for Dink HD? If I create my DMOD in Dink HD, will it be able to run on the previous versions (for anyone who doesn't have Dink HD), and if not, what has changed in Dink HD that I will need to know for building a new DMOD.
Also, I'm looking to try and push the engine a bit, and want to know if anything has been added to the new Dink version that allows me to do so.
Kind regards
kikki/iceman/morpheus/imacrazyguy and so on....
Then I read the thread on Dink HD. After playing the release, which worked fine on Windows 7, it sparked a bit of creativity in me once again. However my question is; is it possible to develop a DMOD specifically for Dink HD? If I create my DMOD in Dink HD, will it be able to run on the previous versions (for anyone who doesn't have Dink HD), and if not, what has changed in Dink HD that I will need to know for building a new DMOD.
Also, I'm looking to try and push the engine a bit, and want to know if anything has been added to the new Dink version that allows me to do so.
Kind regards
kikki/iceman/morpheus/imacrazyguy and so on....