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Reply to Re: Dink Smallwood HD for Windows beta available to try

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September 6th 2010, 11:27 PM
seth.gif
Seth
Peasant He/Him Japan
 
Ok, new build up. It looks like we hit a "stable" enough point to move ahead with the iPhone release now.. so if you find something big, lemmie know quick!

Will probably be a break for awhile as I've got some time sensitive things I have to do, but then I will polish up the Windows-specific stuff and see about getting the Mac version out the door.

What's new in this version (0.98)

* BUGFIX: Fixed problem where if you clicked back from the about menu fast you it could load more than one main menu instance
* BUGFIX: Fixed possible crash when getting the fireball/acid rain - when using sp_ command after attaching a script to 1000... the crash would depend on what is in memory and could corrupt anything.. it appears this bug is also in the original Dink. (thanks MsDink, Skull)
- Checked for the "screen lock collision bug" (symbi) but don't see it, I suspect it's a collision bug in the particular dmod he tested (the river)
- Checked fire alignment for the rings of fire in Back from the grave, looks good, was fixed in 0.96+ I believe
* COSMETIC: DMOD description shouldn't go too long anymore (scratcher)
* BUGFIX: Extended latin font characters are now rendered (scratcher)
* Status bar is now shown on item screen as per original dink on all large-screens (you can actually toggle by clicking the top of the screen for touchscreens) (scratcher)
* Fixed problem where if an iPhone when into suspend (saves state) then is resumed, then quit, a unrequired save state would still exist, causing a sudden load for no reason
* COSMETIC: Fixed white bars around bomb. It was actually in the bmp from the olden days, I no longer process white as transparent with items because black works better with the on-screen touch controls. It will mess with that boot pic though, although that is unused in the original Dink I believe.

Dink Smallwood HD 0.98 Download link