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September 1st 2010, 05:19 PM
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metatarasal
Bard He/Him Netherlands
I object 
Another problem I came across. I made a beautiful little room for my new DMOD and it looks great in v1.08. Not so much in HD...

I looked at this thing for a while and I think I got a way to reproduce this problem. It seems that in HD dink adds a one pixel wide black line on the right side of the wall graphics. (Black background for anti-aliasing?) So if you build your wall from right to left (meaning the higher editor number sprites are more to the left) you get black lines running through your walls. I also checked this for dungeon walls and they look the same.

For some reason this doesn't always cause those black lines, but if you make the walls fit precisely in the editor they should (usually) end up with those black lines...

And this shouldn't just be my graphics card as it shows up both in the 9600 GT and my prehistoric i945GM...